![]() ![]() HorizontalMapResolution / HorizontalTileSize 4096 by its 3d horizontal tile size, typically defined in metres or centimetres - like this: For a normal, square UV tile, all you need to do, is ´divide horizontal map resolution, like 1024, 2048. Set Density relies on a precalculated or pre-decided value you enter in the spinner value under Pick (although experimenting is encouraged. ![]()
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